HairTG–Cards for Substance 3D Painter, Stager & Designer re-imagines card-based, realtime hair/fur authoring providing a complete solution, all procedural for both texturing and modeling, seamlessly integrated into popular artists’ creation tools. It may make you see card-based hair/fur creation in a whole new way!
Texturing
Main texturing features in Substance 3D Painter:
Modeling
Main modeling features in Substance 3D Stager:
HairTG-Cards Mini
This is a try-out, non-commercial edition, with limitations such as texture resolution at 512×512, texturing tools only (no modeling) with a selection of parameters. However this is a great edition to start with, you’ll see how things work overall and can even make pretty cool hair with it! It comes with a dedicated tutorial video.
HairTG-Cards
The regular HairTG-Cards edition contains the full texturing and modeling tools for Substance 3D Painter and Stager, 40 artist-designed texture presets, each of them with at least 2 morph shapes and hundreds of possible random variations, global control over multiple textures within a texture set etc.
HairTG-Cards Pro
Same content as the regular edition plus Substance 3D Designer specific content. This edition enables to export texture design data from Painter and use them in Designer to make hair/fur materials covering whole texture sets, which can then be used into other Substance 3D hosts such as Stager. Also contains several components for Designer to make hair texture graphs and Morph Shapes.