HairTG–Cards forSubstance 3D Painter, Stager & Designer re-imagines card-based, realtime hair/fur authoring providing a complete solution, all procedural for both texturing and modeling, seamlessly integrated into popular artists’ creation tools. It may make you see card-based hair/fur creation in a whole new way!
Main texturing features in Substance 3D Painter:
Procedural PBR hair/fur texture generation for hair cards in Substance 3D Painter with direct visualization on the 3D model.
Modular design and centralized control: design hair textures independently and control their main properties from a centralized Controller enabling to change various properties to all the hair textures at once such as thickness, length, waving etc. all this with direct visualization on the 3D hair model within Painter.
Dozens of artist-designed texture presets ready to be used and modified through parameters.
Many parameters to procedurally generate hair textures including hair thickness, length, shape, density, waving, per-hair opacity handling, combing, layering, multiple hair grouping levels, clumping, braid/rope designs and many more.
Automated variation support enabling to obtain hundreds of unique designs by just moving a slider.
Extensive coloring modes including shadowing modes, tint modes in full and at root/tip, color presets, automatic color palettes and Blend Maps.
Morphing support enabling to morph a design into one another, also usable to generate variations.
Main modeling features in Substance 3D Stager:
Procedural hair card 3D model generation in supporting .sbsm Substance 3D Model hosts (Substance 3D Stager).
Enables generation of complex hair/fur models using a modular approach. Generates groups of cards with independent properties which, when assembled, produce a complete hair or fur model.
Multiple card distribution options with two types of configurable virtual supports.
Variation parameters enabling to quickly generate alternate variations of the models.
Smart mirroring enabling to lay out cards on both sides of the head simultaneously, varying the distributions so they do not look similar.
Multiple card shaping capabilities such as multi-location directional bending, twist, spiral. Ability to distort cards along their width.
Selectable number of geometry subdivisions along the card’s width and length.
UV assignment per card type.
Several card types per card group, each to be UVed independently.
This is a try-out, non-commercial edition, with limitations such as texture resolution at 512×512, texturing tools only (no modeling) with a selection of parameters. However this is a great edition to start with, you’ll see how things work overall and can even make pretty cool hair with it! It comes with a dedicated tutorial video.
The regular HairTG-Cards edition contains the full texturing and modeling tools for Substance 3D Painter and Stager, 40 artist-designed texture presets, each of them with at least 2 morph shapes and hundreds of possible random variations, global control over multiple textures within a texture set etc.
Same content as the regular edition plus Substance 3D Designer specific content. This edition enables to export texture design data from Painter and use them in Designer to make hair/fur materials covering whole texture sets, which can then be used into other Substance 3D hosts such as Stager. Also contains several components for Designer to make hair texture graphs and Morph Shapes.