HairTG–Cards for Substance 3D Painter, Stager & Designer re-imagines card-based, realtime hair/fur authoring providing a complete solution, all procedural for both texturing and modeling, seamlessly integrated into popular artists’ creation tools. It may make you see card-based hair/fur creation in a whole new way!
HairTG – Surface, Hair Edition for Substance 3D Painter & Designer is a procedural PBR hair texture generator for hair, facial hair and fur.
HairTG – Surface, Feather Edition for Substance 3D Designer is a procedural PBR feather texture generator which may be used in 3D engines/renderers as well as 2D/illustration.
HairTG – Hair & Fur for Substance Designer and Blender is a procedural PBR texture generator for realtime hair for Substance Designer and hair card add-on for Blender.
Check out the high quality hair assets available from third party vendors using HairTG tools.
Grow hair on any surface such as scalp, beard, fur, torso and locally control the hair shape, orientation, length and various other properties using both parameters and paint maps directly inside Substance Painter.
Facial hair parametric decals for eyebrows, eyelashes, mustache and goatee designs to procedurally modify with dozens of parameters inside Substance Painter. The Extended version also lets you create you own designs inside Substance Designer and build the Painter components.
HairTG – Surface, Feather Edition for Substance Designer lets you design feathers with many controls over their shape, 3D aspect and colors.
HairTG – Surface, Feather Edition for Substance Designer comes with many examples and learning resources:
HairTG – Surface, Feather Edition for Substance Designer generates textures for both PBR (Physical Based Rendering) and illustration:
HairTG – Surface, Feather Edition for Substance Designer includes utilities to assemble feathers into larger textures so they can be efficiently integrated in game engines and renderers.
HairTG – Hair & Fur for Substance Designer and Blender is a suite of tools covering the entire real-time, hair card based creation workflow, from texturing to 3D composition. It is both a powerful texturing generation tool for Substance Designer and a Blender add-on to help with 3D hair card management. On Substance Designer, it creates procedural, PBR hair/fur textures over a non-destructive workflow suitable for hair cards, brushes or 2D hair works. The Blender 2.8 add-on offers multiple tools to ease creation of hair card based 3D hair models, hair card UV unwrap, modeling and composition.
HairTG – Hair & Fur for Substance Designer and Blender covers the whole hair card creation workflow, from texture creation in Substance Designer to 3D card set up in Blender. With dozens on controls, hair component levels and automation capabilities, HairTG – Hair & Fur for Substance Designer lets you design many types of hair style such as straight, wavy, curly and braids in a modular, reusable way.
HairTG – Hair & Fur for Substance Designer generates the following PBR (Physical Based Rendering) textures; Mask, Alpha, ID (Grayscale and Color), Depth (Height), Color, Flow (Direction), Gradient (Root), Normal, Ambient Occlusion.
HairTG Hair & Fur for Substance Designer includes tools to assemble hair textures into larger textures for optimal usage in game engines and renderers.
Natural language commands let you create complex designs with only a few words. Commands may be grouped into macros and executed at any time enabling modular design. A dedicated Python API lets you generate designs and export the resulting textures automatically!
The add-on for Blender 2.8+ completes the hair card creation workflow with seamless integration into Blender, leveraging its hair grooming capabilities along with the following features: