The Plates Creek

The Plates Creek is an asset pack for Unreal Engine 4 featuring photorealistic surfaces and modular 3D assets inspired by the peculiarities of certain maritime areas of France’s south-west coast. The pack also contains optimized materials and utility functions for usage in real-time environments.

Check out the article at 80 Level discussing the making of this pack!

Click here to get The Plates Creek at the Unreal Engine Marketplace.



  • High-quality, 4096×4096 photogrammetry-based surfaces, most come in two variations which can be combined at runtime.
  • A variety of photogrammetry-based meshes: rocks, boulders, cliffs, 3 large beach woods, 16 sea shells, 24 small pebbles.
  •  4 large rock pile meshes (+ variations) to create 2 types of chaotic rock fields.
  •  2 large-scale, detailed boulders with full texture sets.
  • 3-layer landscape material in two variations (quality or performance) with an optimized Parallax Occlusion Mapping pebble layer for smooth relief rendering.
  • 2 spherical sky textures at 8192×8192.
  • Plate and cliff module materials enable mixing of surface variations, can be used to alternate variations of a same surface to bring variety or break tiling, or to smoothly transition from one surface to the other.
  • Modular materials with many utility functions. Usage of material instances and instances of instances for specialization.
  • Materials support distance-modulated tesselation and texture tiling for the material to look different when seen from close or far distance.
  • Some materials support sand vertex painting (R channel) to smoothly blend rocks with the landscape.
  • Two maps: Demo and Overview.







  • Meshes have collisions and LOD generated by UE.
  • Materials require Shader Model 5.
  • Roughness/AO/Height maps are packed inside a single texture per texture set.
  • Many textures are 4096×4096. Those representing small objects or smooth surfaces are generally 2048×2048.
  • Most textures are square but some are rectangular (size always power of 2).
  • Supported from UE 4.18 to 4.20.






4096×4096 PBR SURFACES

Surfaces you can apply on your own 3D models or those of the pack. Provided as Basecolor/Normal/Roughness/Ambient Occlusion/Height textures.