The Plates Creek is an asset pack for Unreal Engine 4 featuring photorealistic surfaces and modular 3D assets inspired by the peculiarities of certain maritime areas of France’s south-west coast. The pack also contains optimized materials and utility functions for usage in real-time environments.

Check out the article at 80 Level discussing the making of this pack!

Click here to get The Plates Creek at the Unreal Engine Marketplace.

Base Materials
Material Instances
Material Functions


  • High-quality, 4096×4096 photogrammetry-based surfaces, most come in two variations which can be combined at runtime.
  • A variety of photogrammetry-based meshes: rocks, boulders, cliffs, 3 large beach woods, 16 sea shells, 24 small pebbles.
  •  4 large rock pile meshes (+ variations) to create 2 types of chaotic rock fields.
  •  2 large-scale, detailed boulders with full texture sets.
  • 3-layer landscape material in two variations (quality or performance) with an optimized Parallax Occlusion Mapping pebble layer for smooth relief rendering.
  • 2 spherical sky textures at 8192×8192.
  • Plate and cliff module materials enable mixing of surface variations, can be used to alternate variations of a same surface to bring variety or break tiling, or to smoothly transition from one surface to the other.
  • Modular materials with many utility functions. Usage of material instances and instances of instances for specialization.
  • Materials support distance-modulated tesselation and texture tiling for the material to look different when seen from close or far distance.
  • Some materials support sand vertex painting (R channel) to smoothly blend rocks with the landscape.
  • Two maps: Demo and Overview.


  • Meshes have collisions and LOD generated by UE.
  • Materials require Shader Model 5.
  • Roughness/AO/Height maps are packed inside a single texture per texture set.
  • Many textures are 4096×4096. Those representing small objects or smooth surfaces are generally 2048×2048.
  • Most textures are square but some are rectangular (size always power of 2).
  • Supported from UE 4.18 to 4.20.

4096×4096 PBR SURFACES

Surfaces you can apply on your own 3D models or those of the pack. Provided as Basecolor/Normal/Roughness/Ambient Occlusion/Height textures.

Click here to get The Plates Creek at the Unreal Engine Marketplace.