Hair TG – Hair and Fur for Substance 3D Designer and Blender

HairTG – Hair & Fur for Substance 3D Designer and Blender is a suite of tools covering the entire real-time, card-based hair/fur creation workflow, from texturing to 3D modeling. It is both a powerful texturing generation tool for Substance 3D Designer and a Blender add-on to help with 3D hair card management. In Substance 3D Designer, it creates procedural, PBR hair/fur textures over a non-destructive workflow suitable for hair cards, brushes or 2D hair works. The Blender 3.x add-on offers multiple tools to ease creation of hair card based 3D hair models, hair card UV unwrap, modeling and composition.

Hair Texturing Powerhouse

HairTG – Hair & Fur for Substance Designer and Blender covers the whole hair card creation workflow, from texture creation in Substance 3D Designer to 3D card set up in Blender. With dozens on controls, hair component levels and automation capabilities, HairTG – Hair & Fur for Substance Designer lets you design many types of hair style such as straight, wavy, curly and braids in a modular, reusable way.

PBR Textures

HairTG – Hair & Fur for Substance Designer generates the following PBR (Physical Based Rendering) textures; Mask, Alpha, ID (Grayscale and Color), Depth (Height), Color, Flow (Direction), Gradient (Root), Normal, Ambient Occlusion.

 

 

 

Tiling Tools

HairTG Hair & Fur for Substance Designer includes tools to assemble hair textures into larger textures for optimal usage in game engines and renderers.

Commands & Automation

Natural language commands let you create complex designs with only a few words. Commands may be grouped into macros and executed at any time enabling modular design. A dedicated Python API lets you generate designs and export the resulting textures automatically!

 

 

 

TEXTURING MAIN FEATURES (Substance 3D Designer)

  • Create various hair style textures, including straight hair, wavy, curly and braids suitable for 2D and 3D applications in particular hair/fur cards.
  • Templates (startup files), Samples (design examples) and Presets (predefined Substance parameters) for quick design start ups.
  • A comprehensive set of tutorial videos and manuals guiding you through the parameters and usages.
  • Generation of multiple PBR maps: Mask, Alpha/Opacity, ID (grayscale and color), Depth (Height/Displacement), Color, Flow (Direction), Ambient Occlusion, Normal, Roughness, Root/Tip maps.
  • Tiling tools to arrange several PBR hair clumps with minimal effort into a single large map suitable to game engines/renderers.
  • Automatic variation generation enabling to derive hundreds of designs from a base one.
  • Multiple coloring modes, including the ability to color each hair independently based on a color source.
  • Three levels of hair clumping to handle many kind of hair structures.
  • Hair texture shaping through control points.
  • Ability to combine texture designs to create more complex ones.
  • Extensive depth variation generation along the hair length, from fully automatic to custom.
  • Automation and scripting using natural language, 250+ commands and Python integration.

 

 

 

 

 

 

 

 

BLENDER ADD-ON MAIN FEATURES

The Blender 3.x add-on provides several utilities to facilitate hair card creation, UV unwrapping and composition.

  • Automatic hair card UV unwrapping based on their position relatively to a reference mesh.
  • Random UV horizontal offsets can be generated in order to quickly produce a variety of textured cards using an underlying texture created to that attention.
  • Card folding with 3 folding types, Random, Fixed and Curved to provide cards with thickness. Folding can be operated from a flat state or the current folding state enabling combination of folding types. Folding can be reversed and canceled.
  • Card combination: sets of 2 or 3 cards can be combined to provide them a better appearance when viewed from different angles. Four combination types are available for 2-card and 3-card sets. Once combined, cards can still be moved/rotated until they are joined into a single mesh.
  • Card origin can be set to the card root automatically, either on a single card or a card combination, enabling to create longer or shorter hair with a simple sizing operation.
  • Hair card association to particle hair grooming: this powerful feature enables usage of the native Blender 3D hair grooming system to generate hair curves which are then associated to hair cards. Curves can then be edited independently with cards following their paths.
  • The Replace Cards function enables to replace a set of cards with another card, even when associated to curves.
  • A Finalize tool generates a hair model (single mesh or multiple hair cards meshes) from the card/curve associations.
  • A Utility section provides convenience functions to assign/remove materials, duplicate cards without duplicating their material and rename objects in various ways.