HairTG – Hair & Fur for Substance Designer and Blender is a suite of tools covering the entire real-time, hair card based creation workflow, from texturing to 3D composition. It is both a powerful texturing generation tool for Substance Designer and a Blender add-on to help with 3D hair card management. On Substance Designer, it creates procedural, PBR hair/fur textures over a non-destructive workflow suitable for hair cards, brushes or 2D hair works. The Blender 2.8 add-on offers multiple tools to ease creation of hair card based 3D hair models, hair card UV unwrap, modeling and composition.
Hair Texturing Powerhouse
HairTG – Hair & Fur for Substance Designer and Blender covers the whole hair card creation workflow, from texture creation in Substance Designer to 3D card set up in Blender. With dozens on controls, hair component levels and automation capabilities, HairTG – Hair & Fur for Substance Designer lets you design many types of hair style such as straight, wavy, curly and braids in a modular, reusable way.
HairTG – Hair & Fur for Substance Designer generates the following PBR (Physical Based Rendering) textures; Mask, Alpha, ID (Grayscale and Color), Depth (Height), Color, Flow (Direction), Gradient (Root), Normal, Ambient Occlusion.
HairTG Hair & Fur for Substance Designer includes tools to assemble hair textures into larger textures for optimal usage in game engines and renderers.
Commands & Automation
Natural language commands let you create complex designs with only a few words. Commands may be grouped into macros and executed at any time enabling modular design. A dedicated Python API lets you generate designs and export the resulting textures automatically!
TEXTURING MAIN FEATURES (Substance Designer)
BLENDER ADD-ON MAIN FEATURES
The Blender 2.8+ add-on provides several utilities to facilitate hair card creation, UV unwrapping and composition.